I'm a Generalist currently working towards transitioning into character design while working on indie game jams on the side.
I worked in a small team, working efficiently and iteratively to meet tight deadlines. I was a generalist and my duties included 2D painting, 3D modelling, animation, level design and environment building within Unity3D. I also regularly assisted and trained other artists on the team.
I worked with asset creation pipelines such as PBR, low poly toon-style modelling, optimisation of assets targeting mobile platforms, issue-tracking software (mantis, youtrack and pivotal) and version control such as Git and SVN.
The most recent game I worked on, Rees Rally Racers, a free to play mobile game, is currently being tested for iOS using the Test Flight app.